Build 0.9.4LatestJul 2026
Cape sync goes one-URL, and the launcher, client, and site all lock to a single accent. Plus a round of stall and render fixes.
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- Feat Cape sync goes one-URL: set it once, the account service does the rest.
- Feat Accent parity: one accent now themes launcher, client, and this site as one.
- Perf Reflection-stall and hitch on unregistered render keys eliminated.
- Fix GUI blur feedback on some servers resolved; cape plane aliasing squashed.
Build 0.9.3Jul 2026
HUD animation rework, a rebuilt client importer, and raw mouse input for zero-smoothing aim.
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- Feat HUD animation rework: lazy-arm enter clocks and a global content fade.
- Feat Launcher importer rebuilt for Lunar, Badlion, and the vanilla launcher.
- Perf Raw mouse input path (WM_INPUT) for zero-smoothing aim.
- Fix Cloak per-tick disk I/O removed; cape stalls on open gone.
Build 0.9.2Jul 2026
Render tiers go live, hot-swappable, with a stutter watchdog keeping frames on budget.
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- Feat Render tiers go live: Quality, Balanced, and Extreme, hot-swappable.
- Perf Stutter watchdog keeps the overwhelming majority of frames on budget.
- Fix Tiers no longer write GameSettings; vanilla options stay put.
Build 0.9.1Jun 2026
The native culling engine lands off the render thread, and the launcher takes over OptiFine management.
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- Feat Native culling engine lands, off the render thread.
- Feat OptiFine managed by the launcher: drop the jar in once, installed per profile with shaders and packs intact.
- Perf Full mixin migration with gated force-load for clean startup.
Build 0.9.0Jun 2026
First closed beta: the launcher, profiles, and the client base come together.
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- Feat First closed beta: launcher, profiles, and the client base.
- Feat HUD editor, counters, zoom, crosshair, and custom keybinds.
Version numbers and dates are pre-release and may shift before the public build.