Attack Cooldown
Your 1.9+ attack charge as a ring or bar around the crosshair, in your colours, with an optional sound when a full-strength hit is ready.
WhereMods › Combat
KindFeature
Versions1.21.11 only

Turning it on
- Sour Client menu, Combat topic (or search for it from All).
- Flip the switch on its row. Click the row itself to open its settings beside the list.
Every setting
In the order the game shows them. Indented rows only appear once the row above is set the way it says.
Look4 settings
| Style | Ring = a circle round the crosshair that fills clockwise. Bar = a line under the crosshair. Dots = four dots that light up in turn. | RingRing, Bar, Dots |
| Size | Ring radius / bar width, in GUI pixels. | 74 to 24 |
| Thickness | Line thickness in GUI pixels. | 11 to 4 |
| OffsetShows when Style is Bar or Dots | Bar and dots: how far below the crosshair. | 104 to 30 |
Colors3 settings
| Charging Colour | Colour while the hit is charging. | #FFFFFF at 80% |
| Ready Colour | Colour once a full-strength hit is ready. | #5CFF7A |
| Track Colour | The unfilled part. Transparent hides it. | #000000 at 25% |
Behaviour5 settings
| Hide When Ready | Only shows while charging, like vanilla. | On |
| Hide Vanilla Indicator | Hides Minecraft's own attack indicator under the crosshair. | On |
| Ready Sound | Plays a sound when your hit becomes full strength. | Off |
| Ready Sound TypeShows when Ready Sound is on | Which sound plays. | OrbOrb, Pling, Click |
| Only For Slow WeaponsShows when Ready Sound is on | Plays the ready sound only when the weapon's full charge takes at least this many tenths of a second, so fists and fast weapons stay quiet. | 60 to 20 |