Particles
Controls vanilla particle density with optional menu reduction.
WhereMods › Visuals
KindFeature
Versions1.8.9 and 1.21.11

Turning it on
- Sour Client menu, Visuals topic (or search for it from All).
- Flip the switch on its row. Click the row itself to open its settings beside the list.
Every setting
In the order the game shows them. Indented rows only appear once the row above is set the way it says.
Display8 settings
| Mode | Base particle density. | allall, decreased, minimal |
| Always Show Particles | Keeps combat particles visible by overriding a reduced particle setting (Mode / Reduce In Menus). | On |
| Always Show Crit Particles | Shows crit particles on every hit, not only on a real (falling) critical hit. | On |
| Hide Sharpness Particles | Hides the blue enchanted-hit (sharpness) particles, from your hits and everyone else's. | Off |
| Hide Smoke Particles | Hides smoke: torches, fire, furnaces, TNT fuses, fireballs. | Off |
| Hide Explosion Particles | Hides the white explosion puffs from TNT, fireballs and creepers. The sound and the damage are untouched. | Off |
| Hide Own Particles | Hides passive particles around you (potion swirls etc.). Always-Show combat bursts still display. | On |
| Hide Block Break Particles | Skips the particle shower when a block is destroyed, reducing clutter and a small FPS gain. | Off |
Scale2 settings
| Hit Particle Scale | Scales normal (non-crit) hit particles and other billboard particles. Crit particles use Crit Particle Scale; footprints use Foot Particle Scale. | 10.5 to 2.5 |
| Crit Particle Scale | Scales crit / sharp-hit (magic crit) particles independently of normal hit particles. | 10.5 to 2.5 |
Behavior3 settings
| Max Live Particles | Hard cap on active particles (0 = unlimited). Helps FPS on particle-heavy scenes. | 00 to 32000 |
| Reduce In Menus | Drops particles to minimal while menus are open. | On |
| Static Particle Colour | Renders particles at full brightness and skips per-frame lighting recompute. Small FPS gain; particles no longer darken in shadow. | Off |