Render Tweaks

On by defaultSettings page

Small entity render tweaks: hide clutter the vanilla renderer draws.

WhereSettings › Performance
KindClient setting
Versions1.8.9 and 1.21.11
Render TweaksSmall entity render tweaks: hide clutter the vanilla renderer draws.
Display
Ridden Mount Opacity1
Disable Enchant Glint
Hide On-Screen Titles
Better F1 (Hide Nametags)
Foliage Smoothing
Hide Water Overlay
+ 6 more settings, all listed below
Mockup of the Render Tweaks panel with its default settings. Every row is explained below.

Turning it on

  1. Sour Client menu, then Settings, then Performance, where it sits as Render Tweaks.
  2. Change any row and it applies straight away. Reset puts the section back to defaults.

Every setting

In the order the game shows them. Indented rows only appear once the row above is set the way it says.

Display12 settings
Ridden Mount OpacityFades the horse / mount you are riding so it blocks less of your view. 1.0 = fully opaque (off).10.1 to 1
Disable Enchant GlintRemoves the enchantment shimmer on armour and held/GUI items, for clearer visuals and a small FPS gain.Off
Hide On-Screen TitlesSuppresses the large title/subtitle text servers show in the centre of the screen.Off
Better F1 (Hide Nametags)When the HUD is hidden (F1), also hide entity nametags for a clean screenshot view.Off
Foliage SmoothingSoftens distant grass, flowers, rails and ladders so they shimmer less in the middle distance. Off by default - the twinkle this used to work around is fixed properly now, so this is a look preference. Higher levels soften more; they all share one texture pass.Off
Hide Water OverlayRemoves the first-person water texture that covers the screen when your head is underwater.Off
Hide Lightning BoltsStops lightning bolts from rendering.Off
Hide Item FramesStops item frames (and their contents) from rendering.Off
Clean ProjectilesHides arrows, snowballs and fishing bobbers for their first 2 ticks so they don't blink in your face when fired point-blank.Off
Hide End PortalsStops end-portal / end-gateway blocks from rendering their animated star field.Off
Hide SkullsStops mob/player heads (skulls) from rendering.Off
Falling Block LimitVictory dances and big sand or gravel drops can throw hundreds of falling blocks, and each one costs a full block draw every frame. Above this many, only an even spread of them is drawn. 0 draws them all.1000 to 500