Audio
Raises Minecraft's simultaneous sound limit. Vanilla stops at 28 sounds at once and takes a channel off an older sound to play a new one, which is why a hit or a block place goes missing in a busy lobby. Takes effect on the next launch, or on a resource reload (F3+T).
WhereMods › Client
KindFeature
Versions1.8.9 only

Turning it on
- Sour Client menu, Client topic (or search for it from All).
- Flip the switch on its row. Click the row itself to open its settings beside the list.
Every setting
In the order the game shows them. Indented rows only appear once the row above is set the way it says.
Channels2 settings
| Sound Channels | How many sounds may play at once. 28 is vanilla. Asking for more than your sound card will give is safe — you simply get as many as it grants. | 6428 to 128 |
| Protect Combat Sounds | As the channels fill up, stop spending them on ambient and weather sounds (cave drips, rain, mob idle noises) so hits and block sounds still find a free one. | On |