Entity Render Distance
Stops rendering distant entities for FPS in crowded lobbies/bedwars. Off by default; players stay visible unless you opt in.
WhereSettings › Performance
KindClient setting
Versions1.8.9 and 1.21.11
Skips drawing entities you cannot use anyway: far-away mobs, armor stands and dropped items. A big win in crowded lobbies.
Entity Render DistanceStops rendering distant entities for FPS in crowded lobbies/bedwars. Off by default; players stay visible unless you opt in.
Distance
Max Entity Distance0
Max Hostile Distance0
Max Passive Distance0
Max Dropped Item Distance0
Culling
Hide Armour Stands
Hide Invisible Players
+ 4 more settings, all listed below
Turning it on
- Sour Client menu, then Settings, then Performance, where it sits as Entity Render Distance.
- Change any row and it applies straight away. Reset puts the section back to defaults.
Good to know
Occlusion Culling (off by default) also skips entities fully hidden behind solid blocks.
Players are never hidden unless you turn on Also Cull Players, because that can hide an opponent in PvP.
Every setting
In the order the game shows them. Indented rows only appear once the row above is set the way it says.
Distance4 settings
| Max Entity Distance | Don't render mobs / armour stands farther than this many blocks (0 = unlimited). | 00 to 128 |
| Max Hostile Distance | Separate cap for hostile mobs (zombies, skeletons, etc). 0 = use Max Entity Distance. | 00 to 128 |
| Max Passive Distance | Separate cap for passive mobs / animals (cows, villagers, etc). 0 = use Max Entity Distance. | 00 to 128 |
| Max Dropped Item Distance | Don't render dropped items farther than this many blocks (0 = unlimited). Items in item frames are not affected. | 00 to 128 |
Culling6 settings
| Hide Armour Stands | Never render armour stands (holograms / shop NPCs). Big FPS win in hub lobbies; does not affect players. | Off |
| Hide Invisible Players | Stops rendering players hidden by an invisibility potion (the semitransparent ghost). Off by default. | Off |
| Occlusion Culling | Skips rendering entities fully hidden behind solid blocks (behind-wall culling). Native CPU raytracer, big FPS win in builds/caves. Off by default. | Off |
| Occlusion DistanceShows when Occlusion Culling is on | Max range (blocks) the occlusion raytracer checks entities. Beyond this they are left to the distance caps. | 6416 to 64 |
| Also Cull Players | When ON, distant players are hidden too. This can hide opponents in PvP, so it is OFF by default. | Off |
| Max Player DistanceShows when Also Cull Players is on | Player render cap in blocks when Also Cull Players is on (0 = unlimited). | 640 to 128 |