Raw Input
True raw mouse input (Windows). Reads unaccelerated hardware deltas straight from the OS, bypassing Windows pointer acceleration for 1:1 aim. Off by default because it genuinely changes how aiming feels: slow movement gets faster and flicks get slower than vanilla. Falls back to vanilla automatically if unavailable.
WhereSettings › Input
KindClient setting
Versions1.8.9 and 1.21.11
Reads mouse movement straight from Windows, before pointer acceleration, so a given hand movement always turns you by the same amount. Windows only; elsewhere it falls back to normal input on its own.
Raw InputTrue raw mouse input (Windows). Reads unaccelerated hardware deltas straight from the OS, bypassing Windows pointer acceleration for 1:1 aim. Off by d…
Behavior
Sensitivity1
Sensitivity CurveVanilla Curve
Turning it on
- Sour Client menu, then Settings, then Input, where it sits as Raw Input.
- Change any row and it applies straight away. Reset puts the section back to defaults.
Good to know
It is off by default because it does change how aim feels: slow movements get faster and quick flicks slower than vanilla. Give it a few games before judging it.
Every setting
In the order the game shows them. Indented rows only appear once the row above is set the way it says.
Behavior2 settings
| Sensitivity | Fine-tunes raw look speed relative to your vanilla sensitivity (1.0 = as-is). | 10.25 to 3 |
| Sensitivity Curve | Vanilla Curve keeps Minecraft's own cubic sensitivity response. Linear makes the slider proportional, so a cm/360 figure from another client transfers. | Vanilla CurveVanilla Curve, Linear |