Visuals 1.8.9
How the world and your hands look: animations, item size and physics, water, fire, camera, name tags, particles and the menus.

18 mods
Hats, hair, jackets and sleeves on a skin stand out as real 3D shapes instead of a flat second layer.
Hurt camera tilt and centred container GUIs.
Shows invisible barrier blocks near you: a box around each one, the creative barrier icon, or both.
Custom outline and fill for the block you are looking at.
Freecam, Freelook and Zoom. Detach the camera and fly it, glance behind you without turning, or pull in for a precision shot - each with its own key and its own hold-or-toggle.
Makes the world's colours stronger or softer. Menus and the HUD keep their own colours. Not with OptiFine shaders.
Static locks FOV; otherwise scales the vanilla FOV curve (sprint, speed, effects) like OptiFine.
Pushes gamma high for visibility.
Applies configurable blur behind in-game menus.
Other looks for the hotbar and your hearts: a Sour hotbar, a minimal one or slot outlines; health as a number or a bar.
Dropped items lie flat on the ground and spin, instead of standing upright as billboards.
The size of everything item-shaped: your empty hand, the items you hold, the hotbar and its items, your health and hunger, and every container window.
Controls how much of your screen catches fire when you burn, and how fire looks on other players. Works with packs that already have low fire built in.
Applies a phosphor-style motion blur during gameplay.
Customises player name tags globally and per target name.
Tweaks your resource pack's textures without editing it: borderless glass, and recolour wool, clay, glass, leaves, stone or clouds to any colour. Works with any pack and changes apply straight away.
Controls vanilla particle density with optional menu reduction.
Change the colour and see-through amount of water, and the fog when you are under water.